Friday 30 September 2011

Project Proposal: 3D Game Character

For my final year project I have decided to create a game character using Autodesk Maya and Mudbox. I truly believe that this will be both the most challenging and exciting model I have made to date. I am even slightly nervous as I am unsure what the outcome for the project will be. It could end up really successfully with me learning a variety of new tools along the way or one which has not turned out the way I expected. Either way it will undoubtedly be a great learning experience, as I manoeuvre over obstacles through motivation and the help of my project supervisor.

I would love to include a very short animation of the character, even in a standing pose breathing, if I have the time to do it, anything that would show the personality loud and clear. Speaking of personalities, let me provide a short break down of my character.

Raes(a name derived from the Seventh Sanctum.com), is a Arch Gladiator Mistress from the Sigil Realm. A world compromised of humans who have turned to their own blood to provide them power, like a necromancer. The realm is pretty desolate, almost post apocalyptic, with broken buildings/structures and I cant help but envision plenty of ripped cloth, such a ragged world she lives in. Her weapons compromise of a bow and sword(with her name carved into it). The sword is a blade, it does not necessarily have a handle at all, but rather a huge steel blade. On her right arm she will have a set of bandages roughly wrapped around her hand and forearm as when she uses the blade it cuts her, dripping blood into the sword which empowers them both.

I haven't quite decided on the clothes yet, as I start creating concepts that will become clearer to me, however I do see her wearing plenty of cloth, leather and her arms filled with the Sigils of her Realm.


I have finally decided to use 8000 triangles as the poly count for my project.  I believe this will allow me to test  my modelling ability and provide the necessary detail to work on my model.

I still am unsure if I will use Mudbox or not, I need to improve my understanding of the anatomy and my general drawing ability first! 

I began my concept art by drawing a basic outline of a character as seen below, I  was sure to focus solely on on the physical attributes of the character ignoring any clothing at this stage.

 




After creating the basic outline the next step was to scan my images into photoshop, and create a silhouette of the front view of the character. This way I am able to create multiple concepts of the character very quickly using the basic outlines.


Coloured in the silhouette



Out of all the concepts I created I decided to use the concept below,, it seemed to appeal to me the most and I believe it was the strongest silhouette out of the drawings.

Added white lines to show positioning of clothing and enlarged image
Added a base colour

Final Image after adding shadows and highlights



Unfortunately, I was not entirely satisfied with my concept. So I decided to once again begin concepting but this time use more references and attempt to create a character that reflected the profile.


Reference from 3d SK


Overlay from the original reference, using additional references to create the rest of the body. (Did not use original face and arm)



Added clothing to the character



Final Character Design