After 20 something layers and a lot of work Raes has really began to look like a character. There were some pretty cool techniques I used in order to texture her.
For example, when I was making the t shirt, because I wanted to include the lines you would see if looking at a real t shirt, I transferred my map into Photoshop. In Photoshop I used the original colour that I had painted in Mudbox and overlayed white cotton lines over the section of the top. I then began to play with the blending until the T shirt carefully blended with the cotton lines. Below is the process.
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Process of adding additional textures |
Resulting texture |
Another interesting thing I had to learn was to texture a face. I did not like the reference images I was using,because the women had too many spots and bumps, therefore I decided to create my own. Unfortunately I don't have an exact play-by-play as to how I created it, however I will try my best to explain with what I have.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6I7WxUW97hZhz5hSYMlD4SWx-ILLXh-yzNfHXp6Pw6C6j1FWfEqM-B5_Rq4FwedbkdtF-wcPy6FSuSpNPG8PCJQ8f3IIgj1U6AFK7-SNxUrCpAmMyQQSyq_xN-ehaNGKEHyrEg_7wIS-w/s320/1330650238_fierce_rihanna.jpg)
Each picture below represents a different phase in texturing her face.
Image 1: Base
Image 2: Highlight/Makeup
Image 3: Shadow
Image4: Eyebrows
The below images are a series of beauty shots of Raes taken using the "Thriller" lighting setup in Mudbox.
For the thigh guards I wanted the marking to appear broken up, in order to give it this look, I used a set of scratches brushes I had found on the internet,(www.env1ro.deviantart.com), and began painted them into Photoshop to be used in Mudbox. As the markings were on a separate layer, all I then had to do was carefully paint over the markings using a stencil in order to make it appear that the markings were becoming worn away.
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