Creating the head can always be quite tedious, so in order to give my mind a breather I decided to move onto the body instead. I didn't really have a set plan as to how I was going to construct the body, only that I knew I had to first get it to look like the body in the reference images, then adjust it to fit my own drawings.
The first thing I did was to place the references images within Maya and align them correctly using flat planes. I also adjusted them slightly in Photoshop just to be sure they were aligned.
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Side view of alignment in Maya |
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Front view of alignment |
After the alignment was completed the next step was to start creation on the body. I first deleted half the mesh and created a proxy of the right side, so that I can view what the mesh looked like smoothed.(See below)
As you can see I have not been focusing too much getting the correct edge loops, I have been more worrying about achieving the correct form and mass of a human.
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Creating the legs and adding the breasts to the model |
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Adding sufficient edge loops to the elbows and knees in order to ensure that they can be animated |
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