For my final year project I have decided to create a game character using Autodesk Maya and Mudbox. I truly believe that this will be both the most challenging and exciting model I have made to date. I am even slightly nervous as I am unsure what the outcome for the project will be. It could end up really successfully with me learning a variety of new tools along the way or one which has not turned out the way I expected. Either way it will undoubtedly be a great learning experience, as I manoeuvre over obstacles through motivation and the help of my project supervisor.
I would love to include a very short animation of the character, even in a standing pose breathing, if I have the time to do it, anything that would show the personality loud and clear. Speaking of personalities, let me provide a short break down of my character.
Raes(a name derived from the Seventh Sanctum.com), is a Arch Gladiator Mistress from the Sigil Realm. A world compromised of humans who have turned to their own blood to provide them power, like a necromancer. The realm is pretty desolate, almost post apocalyptic, with broken buildings/structures and I cant help but envision plenty of ripped cloth, such a ragged world she lives in. Her weapons compromise of a bow and sword(with her name carved into it). The sword is a blade, it does not necessarily have a handle at all, but rather a huge steel blade. On her right arm she will have a set of bandages roughly wrapped around her hand and forearm as when she uses the blade it cuts her, dripping blood into the sword which empowers them both.
I haven't quite decided on the clothes yet, as I start creating concepts that will become clearer to me, however I do see her wearing plenty of cloth, leather and her arms filled with the Sigils of her Realm.
I have finally decided to use 8000 triangles as the poly count for my project. I believe this will allow me to test my modelling ability and provide the necessary detail to work on my model.
I still am unsure if I will use Mudbox or not, I need to improve my understanding of the anatomy and my general drawing ability first!
I began my concept art by drawing a basic outline of a character as seen below, I was sure to focus solely on on the physical attributes of the character ignoring any clothing at this stage.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRHrLgZp8dz8lFLOMFeTur35fX8HzpwSUkWRDgdnL9py17gLaR7aJqzHqC-gsyCvGQXp5b1K31Em6-ABpjA-qakjoM8NgE9cZ9vw7n2nakulfgFMvBv73cQM7Uicsj0unw-B-FYOe3sCXr/s320/001.jpg)
After creating the basic outline the next step was to scan my images into photoshop, and create a silhouette of the front view of the character. This way I am able to create multiple concepts of the character very quickly using the basic outlines.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijrezjD_31RtqreMxybCpsaatAjR2tyjn7xE-AGFAD8gVYABTIa6yKHXm9Ye2c8ZBB3SeJxrQmtRxqq3-P7YQ-Rl6rzAdgJlhA-PHXvJUhuA8KB_GoEcjX2_KRafpIkqdDkXZzXsgLwLVG/s320/Concept+21.jpg) |
Coloured in the silhouette |
Out of all the concepts I created I decided to use the concept below,, it seemed to appeal to me the most and I believe it was the strongest silhouette out of the drawings.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSgdnojV7zDvbvVyRd9rMbqIsrQ_ARDmSxQWDTNskxMl6ah1J1hkj49e21ox6u-rdCtva7XnuOIyEmRYtTnESnn7_u95AHQAoTFU5qv7CwbbGOGbAuKH4bO_OjJ4VsxW6Rp6KROBJVm5Da/s320/Concept+21.jpg) |
Added white lines to show positioning of clothing and enlarged image |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjskdMMRzWliY4dZrOgR_hJZICuQcCFixnbvqBnyq2kC4Aptfm0rmb07c8w25eGbQHuV1Yb0SnX60q0AHBuNwqBAWQAJnVa441paDMrH5H5XTxz5Ho4wA_mW6BVF8Ov7IZ7yp7zIYOvuqQR/s320/Concept+21.jpg) |
Added a base colour |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg91UFE_-6-b_Umxbd33hl5VM1eYApFjLBWj7SFG55Oc2qhLbDBYRkdKNpBNMX-CSbadoQou0ImDDyiWmm3ohNWivfGdN-pxY7PdeLfdzw17U98BMRwH0Xek5e6VU2mmHO8DjfgPYLv9zS7/s320/colour+concept.jpg) |
Final Image after adding shadows and highlights |
Unfortunately, I was not entirely satisfied with my concept. So I decided to once again begin concepting but this time use more references and attempt to create a character that reflected the profile.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxH1HdhCFdSyxx4TVpu2ecABIm3M6mvIdxVWO7QmkFiXRPRq7e3c1FXCdeqw8EZpYdS100d-MaL7Y-_w4EsGdRvoXGT0ZD4FPYojwZBQHWrQNMo9sLVoE4185L-0R0rkK8vhmzsNfVpBwU/s320/Concept+21.jpg) |
Reference from 3d SK |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGB7mVFU4Jo1hmCb-TSjdEpEZj7wvhKlHTfTnGQTFykZu-Rv5pH9kpvkT7UrSweFT_5Y7bgbSQNrpGdE-94l3i3lhU99AgufHFmQqMEO2pxEaOhuSdihpEepPGE2-1nIl_5i1KtZFpV7iY/s320/Concept+21.jpg) |
Overlay from the original reference, using additional references to create the rest of the body. (Did not use original face and arm) |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8I5tC1b7qFHkCXgpv1pHTF-yMQf47or1U8KO171Sbxsthbwt3VU3T5DZjy7CogHGn7chyphenhyphenw38M6Ro_HOMOBNWY9BRJjsyzveXdwzuSu_jS8L7FfuS_PKcj_V0gI-FxQs0IaC-y5SRO0yM5/s320/Concept+21.jpg) |
Added clothing to the character |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQjope5q2B1CLbcmoBBo__u5TqSZe84C_m-d6DzjaZyL4FmkjeVmjFtuLOqdgO7NXAHdr8rmCTpT3sEn3oAf0I2i0bSUOKHnrmFaewaPpBTA2jjnX6PQ55s8dJMG11w-xobdvN0W_sujPz/s320/raes.jpg) |
Final Character Design |